
Death Knell
Is currently a prototype
Death Knell is a gothic, (soon to be) deckbuilding roguelike with a variable-turn system where playing cards advance the enemy’s turn. Conquer rival cults and monstrous horrors to ascend to the realm of godhood in a decaying, abandoned world.
Features:
- Variable turn system: playing cards costs “time” instead of resources, and the actions of each enemy are tied to a timer. The turn order constantly changes as enemies take different actions, keeping you on your toes.
- Skills: Your patron has granted you abilities that do not advance time when used, but require sacrificing cards from your hand. Find use for unwanted cards and pull off last-minute actions by using them instead
In this build:
- Basic Tutorial & In-game manual
- 5 levels featuring two factions
By team Bug Juicers:
Katrina Tagle, Benedict Clayton, Connor Finlayson
Contact: katrinatagle5100@gmail.com
Music by Samuel Dela Dingco
| Updated | 16 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | KitKat5100 |
| Genre | Card Game |
| Made with | Unity |
| Tags | Dark, Gothic, No AI, Roguelike, Singleplayer |
Development log
- Devlog #3: New Name, Enemies, Etc.16 hours ago
- Devlog #2: UI Changes & More ArtSep 19, 2025
- Occult Devlog #1: An IntroAug 07, 2025





Comments
Log in with itch.io to leave a comment.
The art is really good and the gameplay feels very polished! Hoping to see more of the deck-building aspect in the future.
Also thanks for checking out our Sushi Dojo game at GGF!