Is currently a prototype

Death Knell is a gothic, (soon to be) deckbuilding roguelike with a variable-turn system where playing cards advance the enemy’s turn. Conquer rival cults and monstrous horrors to ascend to the realm of godhood in a decaying, abandoned world.

Features:

  • Variable turn system: playing cards costs “time” instead of resources, and the actions of each enemy are tied to a timer. The turn order constantly changes as enemies take different actions, keeping you on your toes.
  • Skills: Your patron has granted you abilities that do not advance time when used, but require sacrificing cards from your hand. Find use for unwanted cards and pull off last-minute actions by using them instead

In this build: 

  • Basic Tutorial & In-game manual 
  • 5 levels featuring two factions

By team Bug Juicers:
Katrina Tagle, Benedict Clayton, Connor Finlayson
Contact: katrinatagle5100@gmail.com

Music by Samuel Dela Dingco

Updated 5 days ago
StatusPrototype
PlatformsHTML5
AuthorKitKat5100
GenreCard Game
Made withUnity
TagsDark, Gothic, No AI, Roguelike, Singleplayer

Development log

Comments

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The art is really good and the gameplay feels very polished! Hoping to see more of the deck-building aspect in the future.
Also thanks for checking out our Sushi Dojo game at GGF!